開(kāi)發(fā)者的話大家好!
我們是Nomada Studio,在這里我們要懷著激動(dòng)的心情向大家宣布:《GRIS》的中文版——《格莉斯的旅程》終于迎來(lái)了和中國(guó)玩家的初次見(jiàn)面!
【游戲開(kāi)發(fā)的靈感或動(dòng)力】
在游戲大廠工作了多年后,我們都想做一些更小巧,更個(gè)性化的事情?;谶@樣的想法,我們腦海中浮現(xiàn)出了一款既讓人感到親近又有趣的游戲。它的游戲門(mén)檻很低,所有人都可以玩,并且擁有市場(chǎng)上相對(duì)罕見(jiàn)的美術(shù)風(fēng)格。而這,就是《GRIS》的雛形。在游戲的開(kāi)發(fā)過(guò)程中,我們花費(fèi)了很多心思去打磨各個(gè)細(xì)節(jié),包括藝術(shù),動(dòng)畫(huà)和音樂(lè)等,想為每一位進(jìn)入這個(gè)奇幻游戲世界的玩家提供一段獨(dú)特而難忘的旅程。
【開(kāi)發(fā)過(guò)程中的趣事】
我們的開(kāi)發(fā)團(tuán)隊(duì)構(gòu)成非常多元化,有平面設(shè)計(jì)師、建筑師、插畫(huà)師、學(xué)生等。雖然我們認(rèn)為多元化的構(gòu)成對(duì)整個(gè)團(tuán)隊(duì)和項(xiàng)目來(lái)說(shuō)都頗有益處,但其實(shí)這也是莫大的風(fēng)險(xiǎn),很容易就出問(wèn)題(當(dāng)然我們的海外發(fā)行商Devovler簽下這款游戲時(shí)并不知道這一點(diǎn)哈哈)
關(guān)于游戲開(kāi)發(fā),最令人震驚的一件事就是,我們團(tuán)隊(duì)的大部分人其實(shí)之前沒(méi)有過(guò)任何游戲開(kāi)發(fā)經(jīng)驗(yàn)!在我們團(tuán)隊(duì)里,只有3個(gè)人曾參與過(guò)游戲開(kāi)發(fā),其他15個(gè)人完全沒(méi)有任何相關(guān)的經(jīng)驗(yàn),《格莉斯的旅程》是他們參與開(kāi)發(fā)的第一款游戲,而且有些人甚至從未玩過(guò)游戲! 盡管過(guò)程中遇到過(guò)諸多困難,但最后還是圓滿地把《格莉斯的旅程》帶到了大家的面前。這大概就是熱愛(ài)的力量吧。
這段時(shí)間我們與極光計(jì)劃一起共同努力,把《格莉斯的旅程》帶入到中國(guó)市場(chǎng),現(xiàn)在我們已經(jīng)迫不及待地想要看到大家享受我們的游戲了,希望它能帶給大家一段獨(dú)一無(wú)二的體驗(yàn)。
————以下是英文原文————
Hello there! We are Nomada Studio and we're thrilled to announce that Chinese players will be able to play GRIS soon!
Motivation or inspiration for designing the game
After a long time working for big video game publishers, we wanted to do something smaller and more personal. Our idea was to make a game that felt more intimate, fun while still being accessible to all kinds of players and with an art style rarely seen on video games. We put a lot of effort on delivering a polished game where art, animation and music go hand in hand to deliver a unique and memorable experience.
Stories during the game development or anything fun to share with Chinese players
One of the striking things about GRIS development is that most of the people never worked on video games before! Three of us had previous experience in game development, but for the rest of the team, around 15 people, it was their first game ever, and some of them didn't even play games! We had a very diverse team with graphic designers, architects, illustrators, students... and although we think that was very beneficial for both the team and the project, there was a big risk that things could've gone wrong! (Devolver didn't know about this while the game was being developed...)
We've been working together with Tencent to make this possible and we can't wait for all of you to enjoy it.